Total Number of Games in Collection Purchases: 394
Page Number: 3 / 24
 

Mars Saga

Publisher: Electronic Arts, Inc.
Platform: Commodore 64
Genre: Role-Playing, Sci-Fi
My Rating:
Release: Apr 1988
Summary: The player takes the role of Tom Jetland, a down-on-his-luck space traveller trapped on Mars after crashing his ship. While searching for jobs to make enough money to get back off the planet, he discovers a conspiracy hiding contact with what seems to be alien life.
The player visits the four Martian cities of Primus, Progeny, Parallax, and Proscenium, as well as traversing the Martian surface and visiting abandoned mines.
The combat system features a bird's eye view of the battlefield. The player queues instructions for the characters of his or her party to perform in real time.


 

Ultima I

Publisher: Origin Systems
Platform: Commodore 64
Rated: Rating Pending
My Rating:
Summary: Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980[1] and officially released it in June 1981.[2] Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
Ultima revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard Mondain to enslave the lands of Sosaria. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of 'The Stranger', an individual summoned from another world to end the rule of Mondain.[3] The game follows the endeavors of the stranger in this task, which involves progressing through many aspects of game play, including dungeon crawling and space travel.
The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come.[4]


 

Tales of the Unknown: Volume I - The Bard's Tale

Publisher: Electronic Arts, Inc.
Platform: Commodore 64
Genre: Role-Playing (RPG)
My Rating:
Rating: 4.0
Release: Feb 1986
Summary: The small country town Skara Brae was enjoying a peaceful life, until an evil wizard known as Mangar the Dark appeared. Monsters have invaded the town, terrorizing its inhabitants. Mangar cast the spell of Eternal Winter on the surroundings, isolating Skara Brae from any possible help. Guards that were entrusted with the task of protecting the town have disappeared within one night. Only a party of brave adventurers can save Skara Brae and defeat Mangar.

The Bard's Tale is a fantasy role-playing game similar to Wizardry games, with first-person exploration of pseudo-3D maze-like environments, and turn-based combat against randomly appearing enemies. Unlike early Wizardry installments, the town can be explored physically, and parts of the overworld are accessible as well. Several dungeons must be explored before the player can tackle the final quest.

Six character classes are available when the player is prompted to create a party of six adventurers in the beginning of the game: Bard, Hunter, Monk, Paladin, Rogue, Warrior, Magician, and Conjurer. The last two can be promoted when specific conditions are met during gameplay. The bard class plays a special role, possessing magical songs that improves the party's performance in combat and are required to solve some of the game's puzzles.


 

The Bard's Tale II: The Destiny Knight

Publisher: Electronic Arts, Inc.
Platform: Commodore 64
Genre: Role-Playing (RPG)
My Rating:
Rating: 4.3
Release: Dec 1986
Summary: After a group of brave heroes defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. However, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for seven hundred years, and without it the realm will fall into chaos. Thus it falls upon the heroes to reforge it. One of them also has to ascend to the position of Archmage and use the wand to defeat Lagoth Zanta.

The Destiny Knight is the second installment in the Bard's Tale series, and a sequel to Tales of the Unknown. Like its predecessor, it is a fantasy role-playing game with first-person exploration of a pseudo-3D world and turn-based battles against randomly appearing enemies. The sequel features six towns as opposed to the predecessor's only one, and a larger overworld area. Dungeons contain more traps and puzzles than before.

The player can create a party of up to seven active characters, as well as create additional characters and store them at the Adventurer's Guild in every city. Available races are human, elf, dwarf, hobbit, half-elf, half-orc, and gnome. In addition, some monsters can join the party and be summoned during combat. It is also possible to store money and banks and gamble in the casino, though the latter feature has been removed from the PC version.


 

The Bard's Tale III: Thief of Fate

Publisher: Electronic Arts, Inc.
Platform: Commodore 64
Genre: Role-Playing (RPG)
My Rating:
Rating: 4.0
Release: Jun 1988
Summary: The warriors who have destroyed the evil wizard Mangar receive a letter while celebrating their victory. The letter informs them of a terrible disaster: Mangar's master, the Mad God Tarjan, has unleashed his wrath upon the town of Skara Brae, completely destroying in. The heroes visit a refugee camp nearby and embark on a quest to defeat Tarjan.

Thief of Fate is the third installment in the Bard's Tale series, and a sequel to The Destiny Knight. It is similar to its predecessors, being a first-person fantasy role-playing game in which the player explores maze-like pseudo-3D towns, dungeons, and wilderness areas. Two new character classes have been added: Geomancer and Chronomancer. There are more dungeons than in the previous games, and this installment also adds an auto-mapping feature. The game's world is divided into separate realms accessed by using time warps, each with its own theme and setting - including, among others, famous locations from Earth's history such as ancient Rome or Berlin during World War II.


 

Starflight

Publisher: Electronic Arts, Inc.
Platform: Commodore 64
Genre: Role-Playing (RPG), Sci-Fi, Simulation
Rated: Everyone
My Rating:
Release: Aug 1989
Summary: A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. A thousand years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?

Starflight is a space exploration game with role-playing elements. The game is completely non-linear, allowing the player to venture to any star system and explore any of the vast amount of available planets. The main plot is advanced by following cryptic clues either received as transmissions at the initial spaceport, or obtained as a result of successful communication with various alien races populating the universe.

The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Besides the captain of the ship, a science officer, a navigator, an engineer, a communicator, and a doctor have to be assigned to the ship. The player can choose between Humans, Velox, Thrynn, Elowan, and Android races when creating the characters. Each profession usually has a racial counterpart with the highest proficiency in it. Except Androids, members of every race can be trained in their skills by spending the game's currency. In the starting location the player can also acquire better weapons, armor, and shields for the ship, as well as outfit it with cargo pods. Terrain vehicle can be customized as well.

Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Planets may be inhospitable, with harsh weather conditions and various terrain types. Using a top-down interface, a planetary lander will venture out with the task of finding minerals and biological data to transport back to Starport. These resources can be sold for MU, the game's currency.

Different alien races control the galaxy and it will be up to the player to approach them diplomatically or face them in combat. Depending on the communicator's skill, the player may conduct successful conversations by assuming different postures, requesting information, or answering questions posed by the aliens. Each race has a different attitude and requires different approaches to peacefully end the negotiations. If all else fails, or if the player so wishes, the player-controlled ship may engage the aliens in combat, which is presented as overhead arcade action sequences. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire.

The Amiga version adds an auto-mining command. The Genesis version has updated graphics and sound, and is different in several aspects: locations of minerals and artifacts are different; there are new weapons for the ship and upgrades for the terrain vehicle; landing on planets is no longer automatic and must be controlled manually to avoid crashing; terrain vehicle exploration is more realistic, with visible weather conditions and various terrain types slowing down the vehicle.


 


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