Total Number of Books in Collection RPG & Other: 68
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Page Number: 15 / 19
 

REF Field Guide

Author: Kevin Siembieda
ISBN: 0916211363
Publisher: Palladium Books
My Rating:
Format: Paperback Rating: 5.0 (2 votes)
Release: Mar 1989
Summary: Although it has very little information for the game, it has great art and one of the best campaign ideas in the series. The information is pretty accurate and is very helpfull wether your playing the game, reading the books, or watching the show (MOSPEADA in this case because there are only three sentinels episodes). It also has some good character sheets in the back. I suggest this book for any robotech fan.


 

The Return of the Masters

Author: Jonathan Frater, Wayne Breaux
ISBN: 0916211371
Genre: Entertainment
Publisher: Palladium Books
My Rating:
Format: Paperback Pages: 88 Rating: 4.0 (1 votes)
Release: Sep 1989
Summary: Its really a very cool RPG, its a jewel like the other Robotechbooks, you must have it.


 

Rifts Conversion Book 2: Pantheons of the Megaverse

Author: C. J. Carella, Kevin Siembieda
ISBN: 0916211681
Genre: Entertainment
Publisher: Palladium Books
My Rating:
Format: Paperback Pages: 208 Rating: 4.0 (5 votes)
Release: Apr 1994
Summary: I don't even use the Rifts system, but this book is a phenomenal supplement and well worth the purchase. It's chock full of information on the Norse, Greek, Aztec, Babylonian/Sumerian, Hindu, and other pantheons. (In the case of the Hindu entries, the authors take particular pains to note that the information presented is for gaming purposes only and is not meant to slight any of the real world faithful.) East Asian and African pantheons are notably absent, however.
Numerous gods and goddesses of varying levels of power are presented for each pantheon, complete with tons of statistics, motivations, goals, allies, items, and personality quirks. For most pantheons, the deities are divided into the good guys and the bad guys (the latter usually being war, pestilence, or death gods). In terms of the Rifts setting, a lot of these so-called human gods turn out to be vampire lords, alien intelligences, quasi-Lovecraftian horrors, extra-stellar beings, or cosmic manifestations. There's also background on the intentions of each pantheon, their relations with each other and the major powers of the Rifts universe, their attitude towards the embattled humans of Rifts Earth, and their geographic spheres of influence.
Also, several pantheons have one, or in some cases, two sets of imposters that are imitating them. (Not all of the "true" pantheons are fully active on Rifts Earth at this time, so in their absence, some opportunists are filling the void.) The fake gods are just as interesting as the true ones, being comprised of mutants, refugees from superhero worlds on alternate planes, alien warriors, amoral sorcerors, and amnesiac beings of unknown origin. Some of these imposters are acting for the cause of good, others are running gigantic scams.
This guide is extremely well written, edited very skillfully and tightly, and is packed with professional illustrations. It's definitely one of the best RPG supplements to hit the market in years. Certainly, it would make a great gift for that gamer friend of yours. Give it a try!


 

Rifts Sourcebook 1

Author: Kevin Siembieda
ISBN: 0916211517
Genre: Entertainment
Publisher: Palladium Books
My Rating:
Format: Paperback Rating: 5.0 (4 votes)
Release: Sep 1991
Summary: When Rifts was in its early stages, this book provided much needed information on the Coalition, the Burbs, and introduced to us the horrors of A.R.C.H.I.E. It still stands as a must have for a Rifts gamer.


 

Rifts Sourcebook 2: The Mechanoids

Author: Kevin Siembieda
ISBN: 091621155X
Genre: Science Fiction & Fantasy
Publisher: Palladium Books
My Rating:
Format: Paperback Rating: 3.5 (2 votes)
Release: Nov 1992
Summary: Crazied Cyborgs on an insane mission to wipe out all humaniod life from the Megaverse. Live the action in battling an almost unstoppable foe. Share in the terror, the sorrow, and the fear. To drive you on your mission to save the Megaverse, and give back hope to those you protect.


 

Rifts World Book 1: Vampire Kingdoms

Author: Kevin Siembieda, Alex Marciniszyn, James A. Osten
ISBN: 0916211525
Genre: Entertainment
Publisher: Palladium Books
My Rating:
Format: Paperback Pages: 176 Rating: 4.5 (7 votes)
Release: Jul 1991
Summary: This book could have been way better! After all it is Kevin Siembieda's first world book. World book Two Atlantis is a MAJOR improvement in writing! The only things in this book I found semi-redeming were: stats for the Vampire, TW anti-vampire weapons, Reid's Rangers, gangs, and travling shows.
The book fleshed out cities more than ENTIRE KINGDOMS in other books! I also think Mr. Siembieda made the vampires WAY to hard to kill by a "normal human"- you have to be a dragon or something! I hope all the G.M.'s out their feel free to modify the Vamps stats, (esp. the wooden stake thru the heart not killing it!)
Like the summary states the South America books+Atlantis have PLENTY of nasty things to throw at your P.C.'s!
All in all the book wasn't great but wasn't bad.


 

Rifts World Book 2: Atlantis

Author: Kevin Siembieda
ISBN: 0916211541
Genre: Entertainment
Publisher: Palladium Books Inc
My Rating:
Format: Paperback Pages: 160 Rating: 3.5 (4 votes)
Release: Sep 1992
Summary: I was really excited to learn about Atlantis in the Rifts main book and looked forward to an intricate, exotic realm. I was left slightly cold.
Rifts Atlantis is the heart of a massive alien empire which thrives on a slave trade, including many unfortunate human and humanoid races. This makes Atlantis could be a bad idea for greenhorn PCs, because if they act up, the heat will be on them in no time. If you do run an Atlantean campaign, you have to be careful in setting up the game balance.
On the other hand, there is a great variety of new OCCs, RCCs, and magic, including Splugorthian biomagic (biotechnology meets magic, rather like a technowizard, although this stuff is much more powerful than a technowizard). There is quite a bit of fodder for GMs, and this alone may recommend the game to you.
My chief gripe is that with all the new gear and character classes, we have more of a sourcebook than a worldbook. In the Vampire Kingdoms book, we had a map of Ciudad Juarez which showed buildings of note and the turfs of the various gangs. We have some general descriptions of the Atlantean cities, but nothing that really does justice to them. I really think that such a big, advanced and decadent society should have had a deeper treatment, at least for the capital city of Splynn.
In short, if you buy this expecting learn about Atlantis, you may not get all that you want to learn (I have, however, heard that there is a worldbook specifically for the Slave Market in Splynn, so perhaps they do justice to the continent after all). If you want new baddies and technology to supplement a campaign in perhaps North America or Europe (i.e., a Splugorthian party is scouting out human settlements or advising demons on how to fight the CS or NGR), this has a lot of stuff.


 

Rifts World Book 3: England

Author: Alex Marciniszyn
ISBN: 0916211576
Genre: Entertainment
Publisher: Palladium Books
My Rating:
Format: Paperback Pages: 152 Rating: 3.5 (2 votes)
Release: Mar 1993
Summary: Rifts, England has some great stuff as far as magical entities and the fascinating Millenium Trees, but "MRRLYN"(a play off of the folk legend Merlin) and "Arrthru" (King Arthur)?! It really is a stretch. My group found it a little too cheesy for our taste. I think better things could have been done with the British Isles. If you've already bought most of the other Rifts Worldbooks, this one is worth buying, but my advice is to hold off until you get Phase World and Japan. I haven't read Austrailia yet, but I'm dreading seeing a picture of a giant Cyborg-Kangaroo or something even sillier!


 

Rifts World Book 4: Africa

Author: Kevin Siembieda
ISBN: 0916211584
Genre: Entertainment
Publisher: Palladium Books Inc
My Rating:
Format: Paperback Pages: 160 Rating: 2.5 (2 votes)
Release: Jun 1993
Summary: This book is very time-oriented, and is now very, very out of date. It contains very little world information (the best part of any book) and spends far too much time discussing the four horsemen of the apocalypse, various pantheons, and monsters than it does anything else. some rudimentary geographical information is given, as is some minimal source information on the phoenix empire. A one-star book, not even worth the reduced price tag.


 

Rifts World Book 5: Triax & the NGR

Author: Kevin Siembieda
ISBN: 0916211606
Publisher: Palladium Books
My Rating:
Format: Paperback Rating: 4.5 (6 votes)
Release: Feb 1994
Summary: The problem with the Atlantis supplement was that Palladium didn't give us the level of description for the the cities of Atlantis like they did for the Vampire Kingdoms. Yes, there were more cities to keep track of, but the magic continent had much more promise.
The NGR supplement redeems Palladium. They don't give you layouts of cities like Ciudad Juarez, but you get a fat ol' book stuffed with information on the technologies, strategy, and culture of the NGR and Gargoyle Empire, with notes on the rest of the city.
If you like big high-powered toys and high adventure, get this supplement and loose your PCs on some gargoyles and Brodkil. If you are more subtle, there are a lot of cool espionage or political possibilities in this book. But whatever you are, if you are a big Rifts fan, this is one of the best books you could get.


 

Rifts: Role-Playing Game

Author: Kevin Siembieda
ISBN: 0916211509
Genre: Children's Books
Publisher: Palladium Books
My Rating:
Format: Paperback Pages: 256 Rating: 4.5 (49 votes)
Release: Sep 1990
Summary: I enjoyed this game the first time it came out, and while there are really minor changes, I'd recommend anyone who has to update, as well as new players to fully enjoy this edition. The reasons - first off, it was one of the few "multigenre" games that actually had a setting that made sense; its system (used in all of Palladium's games) is fairly easy and intuitive; the characters are exciting and dynamic; and it just seems to capture the essence of adventuring best over older, more established games.

Siembeda does a great job in packaging this book, making it more durable (hardcover) and beautiful (additional color artwork). His company suffers from many issues, most notably delays (this being no exception), but he and this series deserves gamers' support. If for nothing else that he makes his product inexpensive and worth the wait.

Tne quibble I DO have about a new basic edition for such an established game is how many of the extra books you will no doubt want to buy in order to truly develop a global campaign. It can be expensive, which is why one must take care in finding out just WHAT kind of campaign or world you wish to develop. Here, the author does TRY to take care of the beginner by adding a suggestion section to the back of this book, and I advise anyone buying the Rifts game for the first time to read through it. There's a temptation to buy all, but, as mentioned earlier, costs will keep one from doing so.

Well worth the purchase price.


 

Robotech 10: Invid Invasion

Author: Jack Mckinney
ISBN: 9780345341433
Genre: Literature & Fiction
Publisher: Del Rey
My Rating:
Format: Paperback Pages: 212 Release: Sep 1987


 

Robotech Role Playing Game Book Two: RDF Manual

Author: Kevin Siembieda
ISBN: 0916211231
Genre: Science Fiction & Fantasy
Publisher: Palladium Books
My Rating:
Format: Paperback Rating: 4.0 (2 votes)
Release: Sep 1987
Summary: This book is full of information about the Robotech Defence Forces and E.B.S.I.S. Floors plans and descriptions of Prometheus & Daedalus added to the Robotech time-line, world maps, global summary & character sheets, random encounter and critical hit location tables plus the wilderness & town/city creation tables make this book one of the most important and used by the Robotech RPG Game Master.


 

Robotech RPG Adventures: Lancer's Rockers

Author: Jeffery Gomez, Jonathan Frater
ISBN: 0916211428
Genre: Literature & Fiction
Publisher: Palladium Books Inc
My Rating:
Format: Paperback Pages: 48 Rating: 2.0 (2 votes)
Release: Dec 1989
Summary: I've read this book before, but sadly don't own it. The book itself is fairly small, as most Robotech Adventure add-ons are, however it seemed to be well thought out and put together. It has many adventures and plot hooks to use, and they can either be woven together as a single large campaign, or used individually. From a GM's perspective, this is a godsend for any late Invid Invasion campaign. However, one thing I disliked (and 90% of the reason I've rated it with only 3 stars) was the inclusion of the new "instrumecha". They've included new sonic weapons/mecha, where one must play the instrument in order to use the device. Personally, I think this is kind of lame, but it is at least different, new (at the time), and even innovative. All in all, this is a must-have for any Robotech RPG collector (like myself), and a decent buy if you can get over that "instrumecha" thing. Had I liked the instrumecha concept, I would have rated this book as at least a 4.
Comparing this book to others in the series, I find that this book is less useful to me than Ghost Ship, but more useful than the Zentraedi Breakout adventure book. The style of writing is less confusing than that of the RDF Accelerated Training Program, although I still use that book (with some modifications) for new players. Comparing adventure books to the source books is useless, since all are necessary, with one exception. The REF Field Guide, although full of information, is in general less useful than Lancer's Rockers.


 

Robotech RPG Book Three: Zentraedi

Author: Kevin Siembieda
ISBN: 0916211223
Genre: Computers & Internet
Publisher: Palladium Books Inc
My Rating:
Format: Paperback Pages: 48 Rating: 4.5 (3 votes)
Release: Sep 1987
Summary: This book is absoluty necesary if you are going to be a Game Masters. With the Deck Plans of all Zentraedi Ships and Cruisers, Stats of the most important Zentraedi Characters of Robotech, the Maps and Diagrams, with all this information you can give your players a complete description of Zentraedi Culture.


 

Robotech the Role-Playing Game

Author: Kevin Siembieda
ISBN: 0916211215
Genre: Entertainment
Publisher: Palladium Books Inc
My Rating:
Format: Paperback Pages: 112 Rating: 4.0 (15 votes)
Release: Sep 1987
Summary: First off, you'll probably want the Zentraedi Sourcebook in addition to this if you want to get the most from your gaming sessions. Covering the Macross Saga, this core rulebook allows players to be human or Zentraedi characters with a choice of 9 character classes and over 100 skill selections. All Earth and alien mecha are included, as well as convential equipment and vehicles. Although not perfect in execution or design, The Robotech RPG is still a fun and easy book to pick up and play.


 

Robotech the RPG: Shadow Chronicles Deluxe Edition

Author: Kevin Siembieda
ISBN: 1574571370
Publisher: Palladium Books
My Rating:
Format: Hardcover Release: Sep 2008


 

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