Total Number of Books in Collection RPG & Other: 68
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Page Number: 6 / 19
 

Gamma World Science Fantasy Role-Playing Game (Boxed)

Author: James M. Ward
ISBN: 0880383305
Genre: Entertainment
Publisher: TSR
My Rating:
Format: Hardcover Rating: 4.0 (2 votes)
Release: Sep 1986
Summary: In 1986, TSR released this ambitious re-write of the Gamma World game. Where 1st and 2nd editions were loosely based on D&D, 3rd edition adapted the ACT Table from Marvel Super Heroes. This version introduced Mutated Plants as a character type, and organized equipment and weapons by tech level... and Wow! So much more equipment to drool over. More developed races, cryptic alliances, and background information in general. Following this set are 5 linked modules forming a campaign.

BOX CONTENTS:

* 21"x33" two-sided color mapsheet, containing three maps.
* 64-page Rule Book.
* 32-page Adventure Book.
* Reference Book.
* Game Master's Screen.
* Players Screen, with equipment charts and sample characters.


Wayne Gralian
Wayne's World of Books


 

Graphis Digital Fonts 1

Author: Tom Carnase, B. Martin Pedersen
ISBN: 9781888001051
Genre: Graphic Design
Publisher: Graphis U.S., Inc. Place Published: Hong Kong
My Rating:
Format: Hardcover Pages: 224 Release: Apr 1996
Summary: Designers from around the world present typefaces they have created for computer-generated type. The designers were invited to design the spread in the book that illustrates their typeface, so that the face appears in the manner in which it was conceived.


 

GURPS Basic Set

Author: Steve Jackson
ISBN: 155634127X
Genre: Entertainment
Publisher: STEVE JACKSON GAMES
My Rating:
Format: Paperback Pages: 256 Rating: 4.5 (31 votes)
Release: Sep 1996
Summary: I have been playing RPG's for almost 10 years now, and it is no small thing to say that this is my personal favorite. I have played D&D, Rifts, Hero, Starwars, World of Darkness, BESM, Marvel Universe, and various others, but this is the one that is my personal choice.

It is a generic game (could you tell from its title) which means that you are responsible for settings and campaign ideas. This can be anything from a fantasy, to sci-fi, to a combination of anything you can imagine.

Character generation is strait forward and easy to understand when you get the hang of it, and your characters actually feel like true story characters with their own strengths and weaknesses built in to the mechanics of the game.

It is fun.


 

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